Setting breakpad minidump AppID = 2174720 SteamAPI_Init(): Loaded '/Users/paulpaschievici/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK. Metal RecreateSurface: surface size 4256x2394Īttempted to play animation before object was Awake: arrowLeftĪttempted to play animation before object was Awake: arrowRightĪttempted to play animation before object was Awake: JackĪttempted to play animation before object was Awake: ArtieĪttempted to play animation before object was Awake: button Initializing Metal device caps: Apple M2 Pro 21:01:18.286 The Will of Arthur Flabbington Using device Apple M2 Pro (high power) 21:01:18.286 The Will of Arthur Flabbington 0: Apple M2 Pro (high power) 21:01:18.286 The Will of Arthur Flabbington Metal devices available: 1 21:01:18.286 The Will of Arthur Flabbington (null) preferred device: Apple M2 Pro (high power) GfxDevice: creating device client threaded=1 Discovering subsystems at path /Volumes/Extreme Pro/SteamLibrary/steamapps/common/The Will of Arthur Flabbington/TWoAF.app/Contents/Resources/Data/UnitySubsystems Mono config path = '/Volumes/Extreme Pro/SteamLibrary/steamapps/common/The Will of Arthur Flabbington/TWoAF.app/Contents/MonoBleedingEdge/etc' Mono path = '/Volumes/Extreme Pro/SteamLibrary/steamapps/common/The Will of Arthur Flabbington/TWoAF.app/Contents/Resources/Data/Managed' In hindsight, it is always clear, and this feeling of ARGH! Why haven't I figured this out right away?! I loved that feeling.It seems like a small file, so I'll just quote it here. Thus, making progress artificially more complicated, to the point of getting stuck. It's me, the player, who creates problems where they don't exist. That, and the fact that you never made the game difficult, and it isn't, despite your stating otherwise. I think this is part of why your puzzles are so clever and being able to solve them without looking up a solution so rewarding. I thought that I had to possess 10 people instead of the obvious solution, involving a character who already demonstrated his eating prowess. This tendency made the Glutton achievement one of the more difficult ones for me to achieve. It doesn't help that I also tend to think too complicatedly. That's why, despite the numerous audio-, textual and visual hints, I got stuck more often during Act II than even I care to admit. I must also say that this was a problem, where knowledge gained from playing other adventures helped rather than hindered progress, because of a preconceived notion of what works and what doesn't. It would not surprise me if either one solves both problems. I can speak with Ada on the door while I will still have to find a way to talk to the metalheads. In your game, however, it is both optional and, if discovered, becomes a solution to one part of a bigger problem. The problem with this puzzle in Deponia 2 was that the game suggested a technical solution, like rewiring the speaker system, cutting a wire, unplugging cables, pushing buttons on the control device. You did not like it, that's why you integrated it into your game? Now, that's novel. Originally posted by :The thing is, I really hated that puzzle in Deponia 2 □ that's why I added this Easter egg. Looking at the global achievements list, other players have managed to unlock it, so it could be that I've done something wrong, that there is something on my system that prevents it from unlocking, or that there is a general bug. I don't think that any of this would have caused this achievement to unlock. Later on, I also had Arthur possess the left kid, but he didn't do anything with the phone except for looking at it, and complaining that he doesn't understand any of this - something along those lines. This was when I was using the cone as a megaphone to make myself heard. My last attempt consisted of tabbing out to Windows 11, to mute the game with its native volume mixer, but to no avail.Īt an earlier stage in the game, one of the metalheads already lowered the volume. The last thing I tried was to mute all settings. Next, I've adjusted the volume in small increments. So the first thing I've tried to unlock it was to mute the music. I've recognized the nature of the puzzle from another game, Deponia 2, I believe it was, and this was confirmed in a post by Guga in this forum. Think Inside the Box, Please did not unlock for me.
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